Mark Brenneman

Art Director by day. Master teller-of-dad-jokes by night.

I'm a multi-disciplined artist with a passion for helping other artists and designers reach their full potential.

I began my career as a games artist in 1987 when there were only 16 colors available in EGA!

I worked as a general artist for 6 years, eventually becoming the Art Director for the popular Front Page Sports and Starsiege Tribes series.

In addition to my game-related art experience, I possess a Master's Degree in Architecture and utilize those skills in my current projects.

Mark Brenneman wearing Hello Kitty hat

Rene Descartes walks into a restaurant and the waiter asks "can I get you anything?"

He replies, "I think not."

*POOF!* He vanishes!

Experience

  • Over 32 years of industry experience
  • Responsible for establishing and leading visual direction on multiple projects, including AAA and award-winning titles
  • Experienced Art Team manager involved in hiring, budget creation, purchasing, coaching and performance reviews, and mentorship
  • Possess Top-Secret Security Clearance
  • Expert manager who optimizes art pipelines and processes to produce cost savings and
    drive more efficient use of time and resources
  • Proven track record of planning, organizing, and leading diverse art teams in major development projects while tracking critical details against overall scope

Past Projects

  • ABC Mouse Adventure Academy
  • A10: Tank Killer
  • A10 1.5: Tank Killer
  • Ace of Aces / Red Baron
  • Adventures of Willie Beamish
  • Disney's City Girl Life
  • Death Track
  • ESPN U College Town
  • Front Page Sports: Football
  • Front Page Sports: Baseball
  • Front Page Sports: Football Pro
  • Heart of China
  • Life Action Football
  • Life Action Baseball
  • NASA Perseverance Rover
  • Rise of the Dragon
  • Rendezvous with Rama
  • Social City
  • Starsiege: Tribes
  • Starsiege: Tribes 2
  • Villagers and Heroes

Creative Skills

  • Digital and traditional illustration of layouts and character designs
  • Unity and Substance painter expert
  • Scripting, building and testing missions
  • Lighting and visual FX
  • UVW unwrapping and texture painting
  • Concept illustrations, character design, 3D assets, custom lighting, metrics, and texture development
  • Environment design and content creation across a variety of genres
  • Design of UI and overall look and feel
  • High and low polygon 3D modeling and 3D animation